When I was interviewing at Goodgame Studios, I was given a relatively straightforward programming test: make a classic SHMUP in Unity. I had finished working on Jamestown+ not long before, so I had quite a bit of experience with SHMUPs and how to make them interesting. So, even though I had only a few days to turn the project around, I implemented the following features:
While I was very proud of my accomplishments, I also have to give credit to the art used. I made heavy use of the packs provided for free by Kenney to give the project a much more professional look.